Clues By Sam
MYSTERYTwenty characters, guilty or innocent, and no coin flips allowed. Each correct verdict flips a card and may uncover a new clue: the board grows as you go.
NEXTDLE
Clues By Sam
At a glance
- Platforms
- Web
- Archive
- Free archive
- Price
- Freemium
- Account required
- For streaks
- Publisher
- Ad Artis Oy
What is Clues By Sam?
Clues by Sam lines up twenty characters in four columns and five rows, each with an emoji, a first name and an occupation (Alex the painter, Igor the earthworm). Each is either guilty or innocent, and that is all there is to determine. The distinctive feature is what the game forbids: no coin‑flip guesses. It insists there is always a next logical step and waits for you to find it. The grid doesn't start empty either: at least one card is already flipped and bears its clue, serving as an entry point.
How to play
- Read the grid before touching anything: each card shows a cell code, from A1 to D5, a first name and an occupation. Those are the codes the clues use when they talk about rows and columns.
- Tap a card to declare it innocent or guilty. A correct declaration flips the card and it takes its color; the game notes that it may then reveal a new clue.
- Place your hypotheses with the corner tags: a tap on the top-right corner applies a color, a long press on the top of the card opens an expanded palette, a long press on the bottom of the card marks the bottom-right corner.
- Six buttons surround the grid in two rows: Clear tags, Inspect and Show hint, then Settings, Play tutorial and Share scenario.
Why play Clues By Sam?
Because it's a logic grid that flips as you solve it. Each correct verdict does more than add a correct square: it can reveal an additional clue, so the board you read at the end bears no relation to the one at the start. The difficulty is not in the amount of information but in the order in which you know how to make it appear. The twenty characters, with their emoji and occupations, give just enough faces so you refer to Ghani or Quita rather than A2 or B4, and the categorical refusal of coin‑flips means nothing is ever won by chance.
Reading the feedback
The feedback is the card itself. A correct verdict flips it and it adopts its color; the game notes that it may then reveal a new clue. What you see on the corners, however, does not come from the game but from you: those are your own tags, which Clear tags resets. The game reserves one final piece of feedback for the end: if you are fast, it places you among the day's top solvers in tiers, and it tells you how many other players achieved a perfect solve.
Modes
- Daily grid
- Dated and labeled with a difficulty, such as "Easy".
- Current week
- A row Mon to Sun appears under the grid, with the days already passed accessible and the following days grayed out; the site says the grids get harder as the week goes on.
- Tutorial
- A Play tutorial button is offered next to the grid, and the entry screen shows it next to Start.
- Puzzle Pack
- A batch of new grids announced in the "What's new" section, sold as support for the game.
Tips & strategy
- The ban on coin flips is usable information: if you see only two equally plausible possibilities, the deduction lies elsewhere on the grid, not here. Change corner instead of guessing.
- Clues operate in rows and columns. Translating each statement into a constraint on an entire column, before looking at the faces, advances you faster than fixating on a single character.
- Corner tags are useless without a personal code. Decide once and for all what each color means, otherwise the expanded palette only adds noise.
- Check the settings before your first game: the site lets you visually mute ambient clues and switch the side of the color selector for left‑handers.
Popular questions
Can you take a chance when only two possibilities remain?
The game forbids it in black and white: "You cannot guess." It justifies this with a comparison to real life, one does not convict anyone on a 50/50 intuition, and it states that a next logical step always exists.
How do I access last week's grids?
By an account. The line under the current week says this explicitly, and signing in also serves to save your results history.
What happens when you solve the grid?
The site positions you relative to other players: it says it congratulates the top 1%, 5%, 10%, 25% and 50% fastest, and indicates, in case of a perfect solve, how many others achieved it. It notes that these figures refresh on each visit and do not appear to the very first solvers of the day.