The daily music Wordle: listen to a song clip, then guess the secret musical word from the coloured tiles and unlock hints. One new puzzle a day, no account needed.
The daily music Wordle: listen to a song clip, then guess the secret musical word from the coloured tiles and unlock hints. One new puzzle a day, no account needed.
Music Connections with real song clips: hear four excerpts, find each hidden theme and link its four words. Like NYT Connections, with music.
A football fantasy with one goal: finish the campaign undefeated. Pick a competition, set format, tactics and role, then roll the draft for your eleven.
Group nine tiles into four categories of three that all share one hub word. Every group is the hub plus two others, and three mistakes end the day's run.
Wordle's evil twin never commits to a word. Each guess gets the reply that keeps the most candidates alive, and you win by cornering it down to one.
Two beeps bracket a silence and you reproduce it by ear. Each interval you land lifts your acrobat one step, and the margin tightens on the next rung.
Which airport serves this route map? You start with five nonstop destinations; each miss adds five more and a compass bearing toward the hidden hub.
A murder mystery where you never accuse anyone. Place six suspects and six weapons where the clues force them, and the killer's room reveals itself.
Ten celebrity portraits, one question each: alive or dead? Set a wager from 1x to 3x before answering, and trade points for clues when a face stumps you.
Objects fall into a glass jar, then the view cuts off: how many are inside? Spin the jar, set an estimate on the dial and submit before the timer ends.
An anagram that grows. Form the word the clue describes from every letter shown plus one new tile, and that answer seeds the next, longer level.
Scrambled letters to reorder before the timer runs out: five timed words a day, an endless Solo mode, and a Movie Arena drawn from film and TV.
A deduction grid with Scrabble rules: six guesses, every one a valid Scrabble word, and the solution's target score shown at the top as a clue.
Two rays, one vertex, no markings: how many degrees between them? Six tries at an integer from 1 to 359, each answered with a temperature and an arrow.
Estimate the turquoise arc between two rays in degrees. Four tries only, and each one comes back with a heat tier, from cold to burning, plus an arrow.
Three row clues cross three column clues, an anime at each intersection. Being right is not enough: the rarer your title among players, the better.
Guess a common noun in twenty tries. Its type and length are shown up front, and every wrong word tells you what it shares with the hidden answer.
Nine squares, each at the crossing of two categories. The more obscure your answer, the lower your score, and low is the goal: a blank costs the maximum.
The periodic table as a comparison game: six element cards, one property, and you pick the card with the highest, lowest or exact value asked for.
Five real lots from GSA Auctions, the US government's surplus market. Read each listing, type one dollar figure, and the real hammer price appears.
An NBA stat sheet, teams column hidden: name the player from the numbers alone. Three players a day, three tries each, and every miss uncovers a team.
The clip starts on a single instrument and each miss or skip adds another. Name the song before the full band arrives: fewer instruments, better score.
A real NBA trade with almost every piece blurred out. Date it and name both franchises in five tries, skipping a turn to unblur one more item when stuck.
One wildlife photo, nine species from the same family, and four tries to pick the right one. Each miss hands you the profile of the species you picked.
Daily Boggle against one person, not the internet. Ava plays each board first, then you get her sixteen letters and three minutes to beat her score.
Market timing against a couch that never trades. Two secret years of real S&P 500 history unfold, $10,000 in hand and one button: stay in or go to cash.
A nonogram with two symbols instead of one. Row clues describe groups of bells, column clues groups of whistles, and each cell must pick one or the other.
A secret word hidden between two others. Each guess says only whether the answer comes earlier or later in the alphabet, and the window shrinks.
Read a literary passage, then pin down its author, decade, nationality and title. Five attempts, with a hint unlocked after each mistake.
A film's Wikipedia article with every word hidden behind a golden bar. Type words to uncover the text until the title at the top gives itself away.
Photos of one bird species and a range map, six guesses to name it. Each guess is scored on taxonomy: does your bird share the order, family or genus?
A photo of one plate of food, and the question is where it comes from, not what it is. Four country guesses, with a fresh clue unlocked after every miss.
Six colored letter blocks to slide into a 5×5 grid, never rotated, so that five themed words read across. One square stays blank until the fit is right.
Flood fill on a 14-by-14 grid: each color you pick makes your corner territory swallow every touching tile of that shade. One try a day, a par to match.
A nine-by-nine grid carved into irregular regions. Every row, column and region announces how many of its cells must be filled, and all three must agree.
Wordle for chess, where the letters are moves. Write the best sequence for both sides in exact algebraic notation; the tiles color a full line at once.
A hand of Scrabble on a tiny board. Place valued tiles row by row, land them on multiplier squares, and chase the Par shown beneath your score.
A book cover with its center blacked out. Only the edges survive: colors, layout, the notes printed in the margins. Pick the title from the list.
Six rows of five letters, but the answer comes from the romantasy lexicon. Solve the word and the game reveals the romantic fantasy novel it was hiding.
The classroom boxes game, a value on every square and some negative. Pick up an endgame position, draw edges against a rival and beat the day's PAR.
A sentence riddled with clues in nested brackets, from The Atlantic. Solve the deepest ones first until the line reads as a fact from this day in history.
A blurred logo and eight tries to name the brand behind it. Hints along the way give away the sector, the country and the year the company was founded.
Rebuild Coca-Cola red from memory. Each round names a corporate shade; dial hue, saturation and brightness while the logo repaints live, scored out of 10.
Ten clues face to face but out of order. Slide them until the right pairs line up, then type the word bridging each pair; the initials spell the keystone.
A honeycomb of numbered hexagons ringed by pins. Each pin gives a total and a color, yellow or black: paint its line until that color's numbers add up.
Five letters, six guesses, and a dictionary devoted entirely to choral singing. Proper names, plurals and foreign terms all count as answers here.
Five columns of tiles, and each word takes one tile from every column. Twenty to find: ten with definitions under the grid, ten with no clue at all.
A cage puzzle pared down to arithmetic: a four-by-four board, digits 1 to 4, a target in each cage. Row and column rules only kick in at harder levels.
Geography with the map taken away. Given a starting capital and a target, set a compass bearing and estimate the distance between them, over five rounds.
Six tries to name the day's capital. Every guess returns a distance, a bearing and a dossier: continent, hemisphere, coast or inland, bigger or smaller.
Two pairs of capital cities, one question: which pair sits closer together? Five rounds, no map to lean on, and the true distances appear once you commit.
Navigate between world capitals with only a compass dial and a distance slider. Five rounds, each starting from wherever your last guess actually landed.
One Pokémon trading card blurred far past legibility, and five guesses to type its exact card name. No art, no set symbol, only colour zones to go on.
Twelve car puzzles a day built on real Cars & Bids auction results: name a car from a blurred photo, pick the pricier of two sales, or call a sold price.
A world map stripped of every label and five countries to point at. One click each, scored on landing inside the border, the distance off and your speed.
A film hidden behind its cast list, the names uncovered one at a time. Six guesses at the title, and an empty guess reveals another actor for free.
Nine words, four categories of three, and one connector word that belongs to all four at once. Touch it first and the Eagle eye bonus is yours.
A topic, a hidden Top 100, five guesses. Each answer scores its rank on the list: the obvious pick is worth almost nothing, a deep cut is worth a lot.
A bare-bones word grid from a college football community: six tries at five letters, no date, no streak, and answers drawn from the sport's vocabulary.
Words chained into phrases, guessed letter by letter. Click one and it lights up across the chain; vowels stay locked until every consonant is found.
One mystery restaurant chain a day, served in five courses: the brand's age, its birthplace, a sliver of logo, the slogan. Every extra course costs a star.
A word ladder where the length can change. Link the start word to the end word by changing, adding or dropping one letter a step; match par for a star.
Name the instrument behind a real candlestick chart with the ticker removed, in six guesses. Each is scored on asset class, market cap, volume and region.
One chess tactic a day from Chess.com. Find the combination, count how many moves it takes, and expect it to get harder from Monday to Sunday.
A four-note chord to find in four tries, drawn only from the four diatonic seventh chords in close position. The inversion is part of the answer.
One hidden target shade, twenty named colours and three slots to fill in 5% steps. The mixer averages light, not pigment: blue and yellow make grey here.
Event cards with the years masked, to drag into chronological order. Seven boards a day, three tries each, and an Expert mode that demands the years too.
Sixteen film clue tiles to swap until each movie's four share a row or column. Five films in fifteen swaps, the fifth built from tiles of the other four.
Puzzmo's compound-word diagram: arrows run from word boxes to numbered squares, and each square needs a word that forms a compound with all its boxes.
No map, only a text field: six guesses at the city of the day. Each miss returns the miles, a compass arrow and a colour for right continent or country.
A city grid where the obvious answer is the costly one. Fill a three-by-three of crossed categories in nine guesses and aim for the lowest rarity total.
A riddle told in three clues: a word, then an emoji, then an image, each unlocked by a miss. The day's named mechanic tells you up front how to read them.
Sixteen words to sort into four groups of four by a hidden link, with few mistakes allowed. Past the daily grid sit a 600-plus archive and a grid creator.
One case a day: a mystery word and five clues, only the first given free. No button unlocks the rest; the only way to earn the next clue is to guess wrong.
Twenty characters, guilty or innocent, and no coin flips allowed. Each correct verdict flips a card and may uncover a new clue: the board grows as you go.
How many Clunos do you need? One sentence describes a physical object; every wrong answer adds another clue and chips away at the points still in play.
A photo of a finished drink, five guesses to name it. Each miss unlocks one fact about the cocktail: main spirit, origin, flavour profile, first letter.
Mastermind on a daily timer: one shared four-colour code, six colours, eight guesses. The pegs say how close you are, never which pick they mean.
A word chain that tightens as it goes: the first word shares a letter with the starter, the next two with that, then three. How far can you wind the coil?
A memory test that admits it: a shade shows for a few seconds, vanishes, and you rebuild it on three sliders. Five colours a run, each scored out of ten.
A familiar character appears in the wrong shade. Drag the hue, saturation and brightness strips to fix it before the clock runs out, five figures per run.
The day's colour was mixed from three swatches in a palette of twenty. Submit a three-colour recipe per row and match the blend within six rows.
You get a colour's name and must find that shade on a colour wheel. Five colours per run, each scored by how far your pick lands from the true value.
One real company, frozen at a past month, name withheld, financials shown. Invest, short or pass, and the market's real move settles your balance.
The New York Times daily grouping puzzle: sixteen words in a grid, four hidden categories of four, and only four mistakes before the puzzle is lost.
A mystery cricketer hides behind a blurred photo. Name them in six balls, each guess compared on country, role, batting style, bowling style and age.
A word path that loops back to its start. Each step changes, adds or removes a letter or forms an anagram, and the first and last clues are the same.
LinkedIn's daily word-and-trivia ladder. Solve the clues, keep the rungs in a coherent order, and complete the hidden entries for a clean finish.
Eight eight-letter words in one shape, four down and four across, so every letter counts twice. Five hints at most, and a score built letter by letter.
Two-faced tiles fill a grid where every row and column can spell two words, one on theme and one decoy. Flip the right faces in as few flips as you can.
Two crossing words, no definitions, only full-word guesses. Green and yellow work as usual, and orange marks a letter that belongs to the other word.
The queens puzzle on a coloured board: one crown in every row, column and region, no two touching even diagonally, and exactly one solution per board.
Six letter bands slide like the dials of a bike lock, and the window down the middle spells your guess. Spend a key to test it, five keys per day.
One irregular purple shape and no axis of symmetry to lean on. Draw the single line that splits it into two exactly equal halves, judged by eye alone.
Crack a secret digit sequence in eight guesses while a clock runs. The code starts simple on Monday and gets brutal by the weekend before the ramp resets.
A new puzzle each day, identical for everyone, in two lanes: a Casual version replayable at will and a ranked Competitive version that locks the screen.
One Light Up grid a day: drop lights until every square is lit, give each numbered block its exact count, and never let two lights see each other.
Three analogy exercises a day at your chosen difficulty: five analogies, an Odd One Out among four pairs, and five word pairs whose link you must name.
A timed test staged as a dystopian hiring formality: 60 seconds, nine items across five question families, the same series for everyone each day.
Fantasy football cut down to the draft: twelve player seasons per round with team, year and honors but no stats, and one pick per round for your roster.
A quiz where being right is beside the point. Five open questions a day, and you type what most people would answer, then see how the herd replied.
A logic grid dressed as a murder mystery. Read the briefing and the statements, then cross off suspects, weapons and locations without ever guessing.
One case a morning in Caldmere, a fictional Maine town. Read the file and the three suspects' dossiers, then name who, where and why in one accusation.
Pitch one tent beside every tree, never diagonally and never touching another tent, while the edge numbers set how many tents each row and column holds.
Move back along a vertical timeline to a target year. Two events per step, one click on whichever happened most recently, and the fewest jumps wins.
Wason's 2-4-6 task as a daily: a hidden rule accepts or rejects triplets of digits. Test as many as you like, then state the rule in three attempts.
A paper square is folded along dashed lines and punched through every layer. Mark where the holes will land once it opens, then watch it unfold to check.
A street-level 360-degree panorama a day, five pins to drop on a world map. Each guess returns its distance, and from the second an arrow points the way.
Find the Dead by Daylight killer of the day. Every guess grades gender, height, terror radius, speed, range, origin and release year, arrows included.
Name the DC character of the day. Each try grades criteria green, amber or red, and hints unlock along the way: a comic, a quote, then a description.
A path hides on a 4x4 grid along with the transformation applied to it. Each guess is scored against both, and you must submit the path and the rule.
Two dates, two places and a map linking birth to death: name the person from that alone. Category banners narrow the field, five guesses a day.
A clinical vignette a day: one line of age, sex, complaint and duration. Name the diagnosis in six attempts, and the answer arrives with a written summary.
Wordle in reverse: play six valid five-letter words without ever hitting the answer, while every clue you reveal shrinks the pool of words still allowed.
Two meanings, one answer. The prompt asks what word can mean both, and you have five tries to find the word or phrase that covers both senses at once.
Link two NBA players through a chain of teammates in six links at most. Each name you add must have shared a locker room with the one before it.
Letters drop into a six-column well. Steer each one so the stack spells words across or down, and keep the pile under the red line with three lives.
Match a daily clinical case to its most likely DSM-5 diagnosis. The opening clue is one sentence, and every miss releases a sharper one, six attempts.
Thirty-two five-letter grids on one screen and 37 guesses to clear them all. Every word you type is applied to all thirty-two boards at once.
Which happened earlier? Two undated events, one click to choose A or B, three pairs per edition, in a terminal-style window with no timer, hints or score.
Which country is this grey silhouette, shown with no name or scale? Six tries, each returning a distance, a direction and a proximity percentage.
The seating diagram of a national lower house is the only clue. Pick the country on a zoomable map and type the election year that produced that chamber.
A loose horse, a grid of grass and water, and a fixed budget of walls. Fence it in, water counts as a free barrier, and the paddock's size is your score.
An ordinary frame pulled at random from one episode of a series: name the show. Every wrong guess opens another shot from that episode, six tries in all.
Each round: an archive photo and a clue that never names the city or year. Set the era on a slider, drop a pin on the world map, five rounds per dossier.
Estimate five numbers a day, drawn from science, geography, history and sport. Scoring is logarithmic, so the right order of magnitude is what counts.
Slide to your best guess on five numerical questions a day and lock it in. The real figure then shows with its source, your score and the crowd's guesses.
Twelve words to sort into four bins of three: three hidden roots labelled by their meaning, plus an IMPOSTORS bin for words that only look like kin.
The hidden answer is a whole expression, not one word. Type letters and read three colours, the third marking a letter that belongs in a different word.
A portrait hides under forty opaque tiles and you may open only five of them. Choose your windows carefully, then name the face within three guesses.
One Faker hides among twelve genuine answers. Select the true ones without touching the impostor, on a topic whose source and years are spelled out.
The animal of the day is named, not hidden. Describe it in emoji across eight properties, from class and diet to conservation status, against the clock.
Nine rows of five letters, a first word already played, and a warning under the grid: Beware the lies. Every colour is a hypothesis to test, not a fact.
Get from one film to another through the people in the credits, actors, director or composer. One pair a day, scored on fewest links or fastest time.
A national flag with one colour cut out and the country named below. Paint the missing shade in with a colour picker, one submission, scored out of 100.
Nine chained rounds to pin down one mystery country: flag, silhouette, coat of arms, capital, a neighbour's flag, currency, GDP, languages and land area.
The 3x3 headings describe flags, not countries. Each cell wants a country whose flag meets both conditions, with fifteen guesses for the whole board.
A flag at 4x zoom, only a quarter of it visible. Each miss pulls the view back one step over five guesses, and naming the country early scores far more.
The hidden flag sits in a black frame. Pick a country, and only the pixels its flag shares with the answer light up, so six guesses draw the solution.
Sixteen letter tiles to clear. Link neighbouring letters, diagonals included, into a word and it removes its own tiles, with a daily move budget to beat.
Two clubs meet in every cell of a 3×3 grid, each wanting a footballer who wore both shirts. Nine guesses for nine cells, and no player may be used twice.
Wordle on a footballer's name from Europe's big five leagues: six guesses, a length that changes daily, real players only, and a hint after three tries.
A dated hub rather than a single game: six football puzzles a day, one of them featured, all reset at midnight and each opened with one click, no account.
A Connect Four endgame already won, with you on the reds. One column keeps the forced win, there is no take-back, and the engine replies perfectly.
Four definitions to solve letter by letter, then a fifth word nobody asks for outright: the Fourbe, the hidden subject that links the four answers.
Hangman with the penalty flipped: each wrong letter adds another word to the board instead of drawing a gallows. Reveal it all before the eighth mistake.
One film a day, identified from its cinematography alone. The opening still gives little away, and each wrong guess unlocks the next frame, up to six.
Six guesses to find a hidden American football player. Each name is graded on team, division, position, jersey number, age, experience and fantasy points.
Thirty-three video games to identify in a themed week, covers reduced to blocks of color. One loss ends a Classic run; Weekly Journey plays the full list.
A photo of a real mineral specimen, four names to choose from, five stones a day. The quiz opens onto a guide of more than 250 stones and their properties.
Six geography puzzles a day on one site, from an attribute table to a freehand outline drawing. Classic compares continent, distance, population and area.
A hexagonal map where coloured houses are voters: group the tiles into equal-sized, connected districts so your party wins more of them than anyone else.
A start city, a target city and a jump radius. Land only on cities within range and chain the jumps that reach the target in as few moves as possible.
One hidden country a day on a globe. Each country you name is painted by its proximity to the answer, from pale beige to deep red, with no guess limit.
The day's word is shown in full, but its letters are stacked vertically, first on top. Read the stack, type a word and press Decode to compare glyphs.
A three-hole course a day, one five-letter word per hole with a declared par. The row where you find the word sets the score, from eagle to bogey.
Twenty scrambled colour tiles in a five by four grid, corners fixed. Drag tiles to swap them until the gradient flows across each row and down each column.
A nine-letter word to rebuild inside a three-by-three grid against the clock, using each cell once. Consecutive letters may never sit in adjacent cells.
Twenty people, criminal or innocent, and a board that refuses any verdict you have not proved. Each correct call flips a card and frees its statement.
A crossword with no clues at all: the black squares are set, and every white square needs a letter that works both across and down. Three sizes a day.
A real stadium panorama locked to one spot: rotate, zoom, then name the club that plays there. Five grounds a day and a 45-second time bonus that drains.
A screenshot chosen to give little away, and six tries to name the video game behind it. Each wrong guess unlocks another, more revealing image.
A real restaurant's menu, redacted line by line. Guess the dishes from the city, cuisine tag and the few words left readable, over five timed rounds.
A real headline with one word blanked out and its outlet credited beneath. Fill the gap, or take the hints in order: length, syllables, then first letter.
Five Harry Potter puzzles a day on one page: an attribute grid, a quote to credit, a spell to name, and a passage and a place censored from the books.
Earth at night, where every glow is real population. Draw a single loop meant to contain exactly the number of inhabitants asked, with no live counter.
Five real newspaper headlines, undated. Set the year each was published with a slider: a hundred points for the exact year, two fewer for every year off.
An index of intro-guessing games rather than one game: the song of the day, a page per decade, genre, artist or country. Six chances to name each track.
A 3D globe painted with a hidden statistic, and one question: what does it measure? Four rounds a day, plus a Weekly Survival mode with five lives.
Letters on hexagons: tap adjacent tiles to spell words of four letters or more, or swap two neighbouring tiles. Every turn spawns a new letter.
Wordle's rules applied to a hex colour code: six characters, six tries, green, yellow and grey tiles. The #Hexle heading is drawn in the target colour.
Honeycomb filling by drag and drop, without a word on screen. Fit the coloured pieces from the tray into the hexagonal block, one new puzzle each day.
Each word hides a shorter synonym spelled in order inside it, BLOOM in BLOSSOM. Catch the joey by tapping its letters left to right, three rounds a day.
Five themed rounds of five comparisons, themes listed before you start. Each question asks which of two options is higher on the stated criterion.
Which of two countries has the higher population, GDP or area? Five comparisons a day, one attempt each, with the real values shown after every choice.
Five illustrated cards to drag back into chronological order, oldest to newest, then one SUBMIT to settle it. Weekly Survival adds ten lives and a clock.
A daily paper whose front page is a timeline: six historic firsts to place from oldest to newest, with three submissions before the edition closes.
A movie poster blurred down to blotches of color, to be named in six stages. A card with the release year and genres is the only written clue on screen.
Four colors hide a daily theme, to be named in five guesses. Casual unlocks category, length and letter hints as you go; Artist mode gives nothing away.
Nothing to guess and no way to lose: a scrambled colour gradient, two corners welded in place, and a race to rebuild it in the fewest swaps and seconds.
A grid of tiles in one colour, except one a shade off. Find it before the bar empties, then again on a bigger grid with a tighter gap. Three lives.
A target swatch beside an empty one and a few seconds to match it by eye with a painter's picker. Lock it in fast for the bonus; a timeout wipes it.
A five-letter word game that refuses to color letters. Each row ends in two numbers, one green and one amber, and the whole game is cross-checking them.
A row of emojis and the English idiom they depict, to type in full. No hints, no letters given, unlimited attempts; the link may be literal or phonetic.
The daily grid for American football: nine squares, nine attempts, one player per square who fits both its row and column. Rarer names score better.
Each letter on the board has an ink reserve your words spend. Only the headline, the one word using every letter, closes the round and pays the bonus.
A world quiz in two formats: ten questions a day solo in about two minutes, or a live room your friends join with a four-letter code, scored on speed.
Grey cells stay blocked in this daily packing puzzle: fit the scattered pieces into the grid against a timer, rotating them and, unusually, scaling them.
Click two tiles and they swap: twenty-one letters, six crossing words, fifteen swaps. Every letter is already on the board; the order is the puzzle.
A daily mystery, a person, place or event, hidden behind five padlocked clues. Answer at once on a hazy first clue or unlock another; five guesses in all.
Football statements to swipe right for true or left for false, twelve seconds a card. Ten cards a round, a daily Kick Off and a grid of themes.
Seven trivia prompts a day, 25 seconds each, and a score in metres of depth: the rarer your valid answer, the deeper the dive goes. One dive, no retry.
A six by six grid of digits, a sum target on every row and column. Switch cells on until each line hits its target exactly; active cells may never touch.
A secret word of unknown length, up to ten letters. Tile color says which letters are present; tile shape says whether they sit together in the word.
The New York Times puzzle: twelve letters around a square, no two consecutive letters from one side, each word starting where the last ended.
Drop letters from a reserve into a nine-square grid, column by column, while the timer runs, so that words form in rows, columns and both diagonals.
A maze built from letters with a quotation hidden inside. The author and work are named under the grid; the path that spells it out is yours to find.
One letter, ten categories, ninety seconds: the pen-and-paper classic, the same round for everyone worldwide. Originality scores, not correctness.
Edit distance turned into a guessing game. Type any word and get one number back: the edits still separating it from the secret word. Work down to zero.
One exercise a day hidden behind two anatomy figures, front and back, that show which muscles are activated. Six tries or fewer to name it.
Five cards to put in order along a stated axis, in five attempts. Feedback never gives a value, only the gap: correct spot, one place off, or further.
Five famous expressions burst into twenty mixed words. Select four a turn and submit; the game answers in colors, and you have eight turns for all five.
A language for each cell of a 3×3 grid, fitting row and column criteria that mix demography, geography and culture. Nine tries; rare picks score more.
The classic Sudoku made mini, on LinkedIn: one compact grid a day, timed, with a Perfect marker on the result card when you finish without using a hint.
Piece it together: LinkedIn's daily assembly puzzle, where the result card records your time, the redraws you used and whether you played without hints.
LinkedIn's Wend: a five-by-five grid cut by gray blocks, where you connect letters to reveal words. Templates under the grid give each word's length.
Six footballer cards, and every link to draw between players who played together or against each other. Each validated line is justified by a sentence.
Four general-knowledge questions, then the real puzzle: the single word that links all four answers. Hard Mode withholds all feedback until the end.
A property listing minus its price: a photo, the sold date, a masked spec sheet that unmasks one row per miss, and eight guesses at the sale price.
One brand a day, its logo printed in flat black: what colour is it really? A single guess, from the picker or a hex code, graded by proximity.
A long, chatty sentence and one rule: keep the five words that still tell the story. Tap them among the sentence's chips; position counts, five tries.
Twelve word tiles in a ring, four groups of four: four tiles belong to two groups, so the groups chain into a loop. A too-neat quartet is a misread.
A letter game whose dictionary fits in one book: every five-letter guess, proper names included, must appear in the text of The Lord of the Rings.
Dropped into a video game world, you read the surroundings to work out where you are, and precision earns points. Solo, multiplayer with friends, or raids.
Estimation scored in powers of ten: one question, one number, one guess. A factor of two barely dents the score; a factor of a thousand ruins it.
A hidden country among 232, and a world map that folds away with every wrong guess. Before each question, choose your angle: Location, Flag or Nature.
A textured globe to spin and zoom, then tap as close as you can to a named place. Five places a day, each scored by its distance in kilometers.
One hidden equation a day across five rows: a two-digit number, a sign, a second two-digit number and a result. The pad offers only plus and minus.
A daily Minecraft guesser with a mob, a block and an item to identify, plus the Crafting Bee recipe puzzle. Guesses stay unlimited unless you cap them.
MetaFour shows the category before the clues. Read eight cards, solve each one, and pick the four whose answers fit the constraint within four guesses.
A mid-size crossword between the mini and the full daily: 7×7 early in the week, 8×8 on Friday and Saturday, 9×9 on Sunday, with a pauseable timer.
A country hidden behind its military profile: budget, personnel, tanks, aircraft, ships and equipment. Six guesses, with arrows to place each figure.
A five-by-five crossword with ten clues and a timer that doubles as the score. Same grid for everyone, and the check button counts as a help.
One daily hand of American mahjong, dealt the same for everyone. Open with the Charleston, check the combinations card and face Rose, Ivy and Lily.
A single cryptic crossword clue each day, shown with its enumeration and a credited setter. Three free courses teach the wordplay techniques behind it.
A real match lineup on a pitch, with three names swapped for ??? cards. Use the eight visible players and the formation to fill the gaps in six attempts.
Two photographs, a yardstick named above them, and one click on the side you think scores higher. No typing: the whole round is a single choice.
A logic grid that changes deduction style each day: crossed categories, map directions, guests who each tell one truth and one lie, or a lineup to order.
A written riddle opens each puzzle, then every film you guess runs through four columns: year, world, genre and locations. Six attempts, hints on the way.
A murder mystery compressed into a logic grid. Work through the clues to rule out suspects, weapons and locations until only one killer remains.
Eight tiles hide one calculation, six tries to find it. Every guess has to be a true equation, equals sign included, before the board will accept it.
Find the mystery country in a network diagram where countries are nodes and borders are lines. Colour marks coastal or landlocked, size marks land area.
A graph of movies and actors joined by lines. Read the performers attached to the hidden node to deduce the mystery film, in an Easy or Hard pool.
The word is never shown, only spoken. Read the DEFINITION card, hear the pronunciation as often as you like, then type the spelling in three attempts.
A two-tier deduction grid. Mark the crossings by tapping, record certainties in the ANSWER HERE table; nothing is checked until you press Ready to Score.
The word is given; the path is what you build. Move, Add, Remove or Replace a letter, each tool once per game, and never land on a word already written.
Numble is a constrained calculator: a target at the top, six numbers on the pad, four operators and parentheses to combine them into the exact result.
Find a secret number whose digits are all different. Each guess comes back as two counts: digits in the right place, and digits present but elsewhere.
Sixteen sports terms to sort into four groups that share a thread, written by the staff of The Athletic. Mistakes are counted; the timer is optional.
One sentence with a gap marked [ _ ] and a single missing word to type. No tiles, no colors, just a text field and a Next Clue button priced in points.
The five-letter grid in reverse: clue rows arrive already filled and colored, and you find the one word that fits them all. Three tiers a day, Elo ranked.
The same 25-letter grid for everyone, ten attempts, words of four letters or more. Rarity is the score: a word everyone finds is worth almost nothing.
Four Overwatch puzzles a day: a hero from attributes, a map that zooms out, a blurred silhouette, and a hero from ability icons. One win keeps the streak.
A whole gallery of paintings rather than one canvas, and a single question: what year do they all share? Five galleries, a slider from 1200 to 2020.
A six-letter word built from three two-letter pairs. Pick one pair each for the FIRST, MID and LAST slots; every guess locks the correct pairs in place.
One target colour a day and three sliders to rebuild it, in RGB or CMY. A single submission, scored on Delta-E out of ten thousand points.
A parking-jam puzzle on a six-by-six grid: slide the stuck blocks along their axes until the red one reaches the exit. No undo, and a precomputed par.
Five English words to guess with twelve languages as your only help. Each flag translates the word and says it aloud, but can be spent only once.
A daily city hidden behind a passport page. Two stamps are already inked, temperature and population; four more unseal as you spend five entry attempts.
Recognize a real video game from its patch notes alone. One note to start, another after each wrong guess, six guesses in all, and SKIP costs a try.
A Wikipedia article to identify from its pictures and nothing else. Five images at most, revealed one by one, with only the photo credit under the frame.
Eight rungs, one order, five tries: rank eight tiles on a named axis from LOW to HIGH. After each try, a symbol per slot says right, one rung off, or far.
Two silhouettes side by side and one question: which has the longer outline? Seven rounds, one click each, and area is the decoy.
Decode a sentence written in typographic symbols, with a clue to its meaning. Each symbol always stands for the same letter; five grapes are your budget.
Baseball deduction in seven columns: every major-league name submitted locks a row coloured against the hidden player, and gold means close. Nine guesses.
LinkedIn's daily word-pattern game: words are revealed one at a time and you name the hidden connection. The result counts how many reveals you needed.
The New York Times' domino logic puzzle. Drag every domino onto the board so each colored region meets its rule: a sum, equal values or a comparison.
Three songs a day, each played off its true key. Name the title or artist, then drag the audio back to its original pitch by ear; only the slider scores.
A pathing game, not a guessing game: the word is known from the start, and each pivot spins a two-by-two block of letters toward the golden band.
A hidden video game, ten guesses, five columns per row: year, genre, platform, player count and developer. Amber on the year means at most three years off.
Six leagues, six mystery footballers a day. Eight guesses to compare team, nation, position, age and shirt number on a board that states its thresholds.
A film summarized in five synopsis sentences, served from vaguest to most explicit. The clue number where you name it is your score, so holding out pays.
Guess the mystery NBA player: each name fills eight columns, from team to jersey number, across eight rows, and Show Silhouette is the only hint on offer.
One hidden Pokemon a day to name. Each guess is compared attribute by attribute, both type slots and generation among them, in colours and arrows.
A 3x3 grid crossing Pokemon categories: type, region, evolution stage, Mega form. Nine guesses for nine cells, and rarer valid answers score better.
Read a Pokédex entry in one of nine languages, then name the species in five guesses. The reading language doubles as the difficulty setting.
An album cover pixelated into coarse blocks of colour. Name the album from the Search album list; each wrong answer sharpens the picture, six tries in all.
A price-guessing arcade built on live Amazon listings, with seven modes: bid against the table, call higher or lower, stop a rising price or fill a budget.
One product, six prices, fifty years apart. Pick one year as your free anchor, then work out the other five from it, with three tries per year.
Five real football transfers a day, player, clubs and season shown, and one fee to estimate for each. The closer to the reported figure, the more points.
The hockey grid: nine cells crossing an NHL franchise with a career category, stat or award. Name a player for each; Uniqueness rewards the rarer names.
Four two-word expressions on four cards, linked by coloured dots: one colour, one shared word. Solve the clues in parentheses, three tries for the square.
A weekly puzzlehunt-style riddle with no instructions: a title, flavor text and an image of pictograms to decode line by line into one word or phrase.
A seven-by-seven grid with some blocks already placed and a tray of polyominoes to fit into the remaining hole. Three difficulties, two hints, no clock.
Lettered ponds on a seven-by-seven grid, each with a duck quota. Place the ducks: connected within a pond, never side by side across ponds.
Twenty word fragments of two to four letters to stick back together. A four-piece word is worth ten points, and finding the five target words adds thirty.
Crowns to place on a grid under region, row and column constraints, in LinkedIn's daily Games hub. The result card shows your solve time.
A daily video game to name in ten guesses. Each title returns seven compared fields, from year to platform, and a blurred screenshot unlocks after five.
Fifteen tiles to sort into five trios by a one-line criterion. There is no submit button: the third tile you tap sends the group, with four errors allowed.
Four five-letter grids and one keyboard: every word you type lands in all four at once, each judged against its own answer. Nine guesses in Classic.
The start of a famous quotation appears with its last five words missing. Pick them from a pool seeded with decoys and place them in order in six tries.
Four Rainbow Six Siege puzzles on one fan-made page: guess the operator, silhouette, gadget and map. New at midnight, with the same answers for everyone.
A word ladder with the top and bottom words given and every rung to fill. The clues come out of order, so spotting which one applies is the game.
Find a country in seven tries. Four attributes answer with = or ≠, and the color of each guessed name tells you which way to search the alphabet.
A sliding puzzle crossed with a word game: slide letters into the empty space until every row forms a word on the day's theme. Boards are 4 × 4 or 5 × 5.
Five real S&P 500 charts a day with the ticker, company and dates hidden. Call whether the next five trading days go up or down and stake a $10,000 book.
A daily rebus drawn from the news, where meaning comes from position, size, quantity or sound rather than words. Three attempts, and each hint costs one.
An article from the Caldmere Gazette with five words blacked out, each bar as wide as the missing word. Six guesses, and the context does the rest.
A choropleth map with its title redacted: say what it measures from the gradient. Three peeks open hidden data, and the final guess is multiple choice.
A Wikipedia article redacted into black blocks, only function words left readable. Guess words to reveal them; uncovering the title is enough to win.
One word problem a day, rated out of five, with a single free-text field: you produce the answer rather than pick it. Hint, tutor and solution wait below.
A one-line riddle in handwritten type, a "What am I?" and a guess field, nothing else. The about page promises five clues; only one shows at the start.
Link two players through shared locker rooms: same franchise, same season, one hop at a time. Obscure names score higher rarity. MLB, NBA and NFL tabs.
A daily photo cut into tiles and spun out of place. Click each back upright: the side you click sets the direction, and an ideal click count judges you.
A number grid with one legal move: a quarter turn of a 2x2 block that cycles four tiles at once. Spin until the numbers read in order and beat Par.
Six athletes to rank by one stat that can roam far from the box score. Two points for an exact slot, one for a near miss, and one locked-in board a day.
Roulette made comparable: everyone plays the same five rounds, so only the way you bet sets you apart. A daily login bonus supplies the whole bankroll.
Five rows of scrambled letters, colored before your first move. Swap letters two at a time until the five words reform; rows count, columns do not.
A ladder of five clues pointing to one hidden answer, from cryptic to obvious. Each rung is worth less: a skip drops you one, a wrong guess two.
The day's song plays at 3.0×, where a voice is just a timbre. Name the title or artist; each miss slows the clip and pays less. Three stations a day.
Twenty-six five-letter words on screen at once, labeled A to Z. Every guess is tested against all the rows, and only wrong words cost one of ten tokens.
The sampled record plays, not the hit: name the famous song that borrowed the loop. Genre, year, artist and cover open one by one as guesses miss.
A blurred image that clears with every guess, while each wrong answer unlocks a clue. Six attempts, across five universes from movies to music.
Name a perfume from its olfactory pyramid alone: top, heart and base notes. Six attempts, and each failed guess opens the next tier of the file.
Push letter tiles around until the day's words appear. Nothing to type, only the gesture, and two grids per date to choose from: chill or challenge.
Two plates of venue food side by side: which one did the crowd rate higher? Ten matchups a day, each card showing the venue, year, price and a photo.
Three daily movie games on one page: a poster pixelated down to color blocks, a tagline, and Blank Buster. Name the film in the search field, then Guess.
The same film twice: first recognize it from a cast revealed actor by actor, then rank those actors from most to least dialogue. Three challenges a day.
One question a day: what makes this noise? Nothing to see, no image or waveform, just a clip you can replay without limit, a guess field and three hints.
Thick bars cut the grid into sections, straight runs holding the numbers 1 up to their length. Every cell sits in two sections, so a digit must fit both.
Sixteen five-letter grids on one page, fed by a shared pool of 21 attempts. Every word you type enters all sixteen and colors differently in each.
A hand of farm tiles and a rocky board: place every tile for the biggest harvest. Each tile prints its own scoring rule, so the board is a sum to plan.
Imagine one hundred people were asked: name the valid answer almost none of them would give. Scores run from 100, Obvious, down to 0, a perfect Seldom.
Semantle judges meaning, never spelling: each word you propose gets its similarity to the secret word, computed by word2vec. Unlimited guesses, no letters.
Six numbers, a target between 101 and 999, two minutes to hit it with the four operations. Seven rounds a day, and the clock waits for you to press Start.
Not a word but a route: find a connected path of four tiles on the grid in six tries. Each submitted path comes back colored tile by tile.
A number sequence with one term knocked out, sometimes mid-run rather than at the end. Three attempts, and a close verdict for answers within 10 per cent.
Three scenes a day, photo or video, and one question each time: real or fake? A fake counts whether it came from AI or good old Photoshop.
Five quick shape matches: pick the candidate with the same form as the reference while color, pattern, size and angle all change to throw you off.
A daily 3x3 sliding puzzle: slide eight numbered tiles back in order around one gap, timed to the hundredth with a move counter. Fastest time wins.
Cut a ten-by-ten board into rectangles, each drawn by dragging, so every one holds exactly one number equal to its area. Timed, with a daily leaderboard.
Guess the TV series of the day in sixteen tries, each show you name compared on five columns: year, seasons, genre, format and network.
Words to slim down one letter at a time, each removal leaving a valid word, until the hidden phrase appears. Three mistakes allowed, and nothing to type.
A name, a date, one tap. The Odd challenge asks you to find the single arrow pointing a different way from the rest, on a grid that grows every round.
Five clued words to line up on a 5×5 grid that wraps: arrows shift rows and columns, and a letter pushed off one edge comes back from the other.
A new photo each day cut into nine tiles, rebuilt by sliding pieces into the empty space. Seventy-five moves at most, the optimal count shown alongside.
Letters that wear out: each of nine tiles has five charges, except the golden one in the center, which is unlimited but required in every word you make.
Thirty seconds of one song and three questions about it, split into tabs: Artist, Song and Year. Fill them in whichever order suits you, or skip a tab.
Name a song from a snippet that opens at a tenth of a second. Six tries, each wrong guess or skip unlocking more audio, on All, Rock or Hip Hop boards.
Two artists to connect through features: each song you pick sends you to its guest, who becomes the new start. Keep the chain short; three hints a day.
A list, a sorting criterion, and cards to drag into the right order. Feedback marks each card right, close or far, and the score is counted in stars.
Test tubes filled with colored layers, to pour until every tube is one color. The real target is par, the minimum move count, displayed beside your own.
One hidden color a day, compressed into three digits from 0 to 9 per channel. Six guesses, and the swatch stays masked: pure deduction, no eyeballing.
A film reduced to a color disc of 500 frames rolled into a circle. Five guesses to name it, and the disc redraws with fewer, wider slices after each miss.
The New York Times hive of seven letters, the center one required in every word. Four-letter words and up climb the ranks; a pangram uses all seven.
Nineteen athlete-guessing boards, basketball to chess, each with its own modes such as Classic, Grid or Silhouette. One streak runs through them all.
A hidden artist from a roster of a thousand, ten guesses. Every name you try comes back scored against the answer, so reading the scores is the game.
A five-by-five square where every row and column must form a word. Submit five-letter words in as few moves as you can; the counter is a score, not a cap.
The free-play side of Squirdle: a Pokémon to find in nine guesses, with two generation bounds to shrink the pool and a New Game button to restart at will.
A 3×3 grid crossed with the map of the United States: each cell wants a state that satisfies both its row and its column. No state twice, one solution.
An unlabeled US map and a target to find with the mouse, confirmed by a second click. Sets range from the 52-place states quiz to 3,143 counties on Expert.
Six states shown as flag cards and one instruction: which holds the highest value, the lowest, or the exact figure announced? No map, only the numbers.
Three small NBA stat games on one page, all built from career numbers. In Career Clash, ten matchups ask which of two players averaged more per game.
Four words in one game, each longer than the last: four, five, six, then seven letters. Twenty guesses cover all four stages, with no reset between them.
The New York Times word search with a hidden theme: trace themed words in the grid and find the spangram that names it. Three extra words earn a hint.
Four sudoku grids a day from Greatest Games, Easy to Very Hard. Pick a tier before you enter, from 62 given digits at the easiest to 35 at the hardest.
The New York Times' daily Sudoku in three grids sharing one date: Easy, Medium or Hard, chosen before you enter. A numbers game with no calculation.
An empty sudoku grid you must guess before you solve: submit full rows of 1 to 9, and the colors returned become the clues that make the grid deducible.
A number pyramid where each disk must equal the sum of the two beneath it. Nothing to type: you swap disks around while a counter tallies every move.
Place six rex on a 6 × 6 grid: one per row, column and colored region, none touching, and the six covered numbers must add up to the target sum.
Fill a board's empty cells by placing numbers in order, 1 then 2 then 3, around black cells and preset digits. Mini plays on 5 × 5, the full SUMS on 7 × 7.
NFL trivia with a daily centrepiece, The Drive, plus a Connections grid of sixteen names, a Hot Takes vote, and Quick Play, Endless and Duel side modes.
A clip-guessing game devoted to Taylor Swift: play a clip, then name the song in the search field within six tries. Comes in Daily and Rapid modes.
True-or-false cards at thumb speed: swipe right for Yes, left for No, up to pass. Correct answers add seconds, mistakes cost hearts, streaks multiply.
The daily-word formula set in the Star Wars universe: five characters in six rows, on a keyboard that adds ten digits and a hyphen for droid serials.
Reach the target number in the centre using four numbers and four operators, then find it again another way. A valid equation locks in by itself.
LinkedIn's daily grid logic game: fill every cell with a symbol so the board's constraints hold, then compare your solve time on the result card.
Name the country a dish comes from using its photo, in six guesses. Paid clues reveal ingredients, cooking method, flavour and when the dish is eaten.
Guess the Terraria weapon of the day. Each weapon you name returns its stats in colour, arrows point higher or lower, and hints unlock as tries add up.
A geography game built on statistics: a question names an indicator, six countries appear as flag cards, and you pick the highest, lowest or exact value.
Trace words across a hexagonal hive of letters to harvest as many as you can. Paths may revisit tiles, and the timer pauses when you look away.
Find the colour hidden in a museum artwork by building it yourself: three sliders for hue, saturation and lightness, five guesses, and a score out of 100.
Five rounds a day around economics: two spots to place on a map, a four-choice question, a business history question and a stock ticker to find.
The New York Times' pocket-sized daily crossword, dated and credited to an author and editor. Without a subscription, the play area does not open.
One yes-or-no question a day for the whole planet, then the harder part: predict on a slider what share of humans will answer Yes. A map shows the split.
Dropped at a real place with a destination across the world, you chain flights and buses that truly leave each stop, on Easy, Medium or Hard.
A daily riddle spoken by a man-made object. Name any object in six tries and a table compares size, weight, parts and categories against the answer.
Three crossed words guessed all at once in six tries. A fourth colour, purple, marks a correct letter that belongs in a different one of the three words.
Nine cards, three properties each. Spot three whose shape, colour and shading are each all the same or all different, in a race, a sprint or endless Flow.
One category drops each day and you sort its tiles into a tier list from S to F. No right answer exists: other players' lists stack up below to argue over.
A passing puzzle on a tactical board: reach every teammate exactly once without clipping a defender's circle or a line you already drew, then shoot.
Themed words broken into letter tiles and scattered across the board. Slide and rotate them into one block; colours show only where two edges touch.
GeoGuessr with a second axis: a historical photograph, and you must say both where it was taken and in what year. Five rounds, scored out of 50,000.
A four-letter word in ten tries and no colours: each guess scores two points per letter in place and one per letter found elsewhere. Compare and deduce.
What colour is SpongeBob's body? Rebuild a cartoon character's shade on hue, saturation and brightness sliders, one shot per round, five rounds out of 10.
A blurred album cover, and only the artist's name to find. Six guesses, and the image sharpens a step with every miss, inside a fake desktop window.
A treemap of one country's exports is the only clue: each rectangle is a product group sized by its share, with the total value above. Name the country.
A foreign word, four numbered translations and a shrinking time bar. Choose before it empties or lose a heart. Three hearts, nine languages to pick or mix.
Name the countries that chain a start country to an end country across land borders, in nine guesses. Orange marks a guess beside the optimal route.
Teuteuf Games' Travle: connect two countries by naming those in between, in as few guesses as possible. Three hints escalate from an outline to initials.
Three pieces slide together with every arrow press, each toward its own dotted target square. The movement rule changes with the day of the week.
Three circles: a word on the left, a word on the right, and a missing middle word that pairs with each, like BACK, GROUND, WATER. Three buoys per day.
A YouTube thumbnail and its upload year: how many views? Three estimates per video, the first worth half the score, before the title or channel appears.
An Othello endgame at ten empty squares, already won for black. Only one square keeps the win, the engine plays the rest perfectly, and no move is undone.
Three quotes from video games, films and anime to retype, the same for everyone each day. WPM, time, typos and accuracy update live as you type.
A word is given; name a song whose lyrics contain it. The less the song is listened to, the more it scores, and a word also in the title halves the points.
Two words hidden in a Venn diagram: blue letters belong to the first, pink to the second, purple to both. Three timed grids a day, Easy, Medium and Hard.
Two overlapping circles and a pool of words to sort into them, then type the centre word that explains the split. A timer runs while you solve.
The flag quiz in reverse: given the country, draw its flag from memory with brush, fill and shape tools, then reveal the real one for a percentage match.
Two vertical videos side by side, one question: which has more views? Play both clips, pick one and confirm, in five daily duels or endless Infinite Mode.
Vocabulary review as tic-tac-toe: each numbered square hides a word to match with its definition against a timer, and a full row, column or diagonal wins.
The consonants of a word in order, and the vowels to put back within thirty seconds. Any valid word with that skeleton counts; longer ones score more.
One hidden car a day, ten guesses to name it. Each guess is compared on six columns: brand, country, body type, launch year, generations and powertrain.
The grid arrives already full: six crossed words with scrambled letters. Swap letters in pairs to set them right; fifteen swaps allowed, ten always enough.
Name a listed company from its clues and type its ticker in four attempts, each miss revealing a new fact. Nine themed boards each hide a stock of the day.
War Thunder's vehicle catalog with one hidden entry a day. Name a tank, plane or ship and compare country, class, speed, crew and battle rating.
Five moments from sport, culture, history and technology to drag into chronological order, EARLIEST to LATEST. Three attempts, green or red on each card.
A World Cup draft rather than a quiz: a wheel pulls a real historical squad, every manager picks from it, then your eleven plays groups and knockouts.
Seven days of a city's real weather, wind and sunshine included, and six tries to name the city. Each guess returns climate, hemisphere and region chips.
A word ladder: turn the top word into the bottom one by changing a single letter per rung, with every rung a real word. A new hand-woven grid each day.
A finished game of Blood on the Clocktower to autopsy: read the chronicle of claims and deaths, assign every seat its true role, and ration the Witness.
A Street View panorama to explore, and one US state to pick from a dropdown of fifty. No text box, no map pin: signs, plates and trees are the evidence.
A voice reads a passage written to give nothing away. From accent and rhythm alone, name the language and the speaker's country; each miss reveals a hint.
Carve one word into another with only two moves, DROP a letter or ADD one, every step staying a valid English word. A daily par sets the target move count.
Name a famous person in six tries. Each guess fills five cells: occupation, gender, alive, country and birth year, the last with a higher or lower arrow.
Draw one continuous line from one red dot to the other through every free cell exactly once, around the blocks. One cell left empty and the grid is lost.
Power every house from the plant with the least wire: build or remove towers that link anything within two squares, then shorten the layout for more MW.
A five-letter word where no square changes colour: each guess returns two numbers, letters in place and letters present elsewhere. Deduction does the rest.
Drag a letter from the keyboard or the word itself to change it, one real word at a time, until you reach the target. No word may be used twice.
Connect three or more touching letter tiles, in any direction, to form a word. Used tiles fall off the board and the rest shift, reshaping what comes next.
Start from three five-letter words and add more, each one letter away from a word already in the web, until all of them join a single connected network.
A five-letter grid for seasoned players: type a word, and each row closes with three coloured tiles, green, yellow and red, rather than coloured letters.
Three stacked words of four, five and six letters, crossed by a vertical axle. Solve each word to free its axle letter, then guess the axle in one shot.
Pick a word length, 5, 6 or 7, and a difficulty before each colour-feedback grid, then collect points per game, a leaderboard rank and weekly leagues.
A timed word chain where each word must form a common expression with the one above. Every fifteen seconds the game reveals a letter, counted as a fault.
A short starting word is given; find the longest word that contains it intact, in five guesses. One score for length, another for every letter used.
The daily five-letter word game that popularised shared results: six chances to find the word, with green, yellow and grey tiles guiding each guess.
Eight columns build a footballer's profile guess by guess: league, club, nation, position, age, height, shirt number and foot. Six guesses to name him.
Letters do not matter here, meaning does: every word you type comes back with a rank of semantic closeness, rank 1 being the answer. Unlimited guesses.
Five vertical reels of letters replace the keyboard: spin each one to line up a letter, then submit the word you managed to align, in six attempts.
A board dressed as a railway: five traks of different lengths, seven valued letters on a rack, and bonus squares along the lines. Spell a word per trak.
A country reduced to its black outline, no scale, no neighbours, to name in six guesses. Every wrong country returns the distance and direction to go.
Three events from the same year, and eight tries to name that year on a keypad with a BC key. No higher-or-lower hint: the direction is yours to work out.
Four daily history games drawn from one shared set. In Face Value, a round starts at 100 points, and every torn scrap, clue or wrong guess chips some away.
Four rows of five letters and one rule: take one letter per column, left to right, to form a five-letter word. Ten words have definitions, ten are free.
Draw a single route through LinkedIn's daily grid, visiting every cell once and passing through the numbered cells in order.
A 3×3 geography grid where each cell wants a country or US state that fits both its row and its column. Nine guesses, and an empty cell costs 100 points.
One country a day, taken apart in six stages: outline, neighbors, capitals, flags, area and population. Correct answers earn XP, mistakes cost it.
Nine cells, twelve guesses, no country repeated. Each cell takes a country that satisfies both its row and its column, and rare answers score highest.
Real airline routes stitched into a multi-stop itinerary: reach the required airport within a budget and a time cap, and clear three side-challenges.
Country cards to link by dragging one onto another: borders, similar populations, shared traits. Every correct link stays drawn, with its explanation.
Eight world events, and only the earliest may survive. Eliminate the others one by one, each removal checked as you go, with seven tries to get it right.
A historic event and six tries to guess its year. Each guess gets a badge coloured by its distance, and hints are bought from a score that starts at 100.
Four clues about events from one year, revealed from vaguest to most specific. Guess the year once per clue, and earlier hits earn a higher letter grade.
Find the hidden equation that equals the target number within six guesses. Tiles turn green, yellow or gray to place each digit and operator.
One shared Minesweeper board a day, 15×15 with 35 mines, and a single attempt to clear it. Reveal cells, flag mines and chord with a double-click.
Identify movies from their posters alone. Take the Daily Quiz to compare results with other players, or start Quick Play for a fresh random set.
One film a day to identify from its quotes. Each of six attempts reveals a new line, moving from obscure to iconic, and an empty submit skips ahead.
One mystery film a day, ten tries, and eight clue tiles that flip after each guess, revealing genres, year, box office, studio, director and cast.
Solve a fresh murder case each day: read the briefing, quiz suspects and examine evidence in ten moves, then name killer, weapon and motive in one go.
Daily blackjack from a shared shoe: everyone gets the same shuffle and five hands. Bet, then Hit, Stand, Double or Split with the running count on screen.
A mystery player among about 1500 NBA names and ten guesses to find him. Each pick returns MATCH, CLOSE or NO MATCH tiles; a hint unlocks after five.
A mystery footballer from the Premier League, LaLiga, Serie A or Ligue 1 in eight guesses. Nation, league, team, position, age and shirt compare each time.
Rank five English words from most to least common in three tries. Drag the cards into order, submit, and correct positions lock green.
A mini crossword built on pairs of answers that share their green letters. Read the clues, solve both words together and type each guess into the pattern.
Every answer runs across and every column holds a single repeated letter. Fill a row from its clue and the same letters drop into every other row at once.
Seven letters are banned each day. Build valid words from the rest, with long words scoring their length and the Grail Word worth a 25-point bonus.
A hidden five-letter combination to crack in six guesses. After each word you pick one column, which answers higher or lower in the alphabet.
A picture that encodes a short multi-word pun. Blank boxes give the word breaks and letter counts; you get three guesses and a Hint that reveals a letter.
Find the single vowel that completes every row of the board, then unscramble each row's letters with it into a valid word. Other vowels are traps.
Five tones play, then you recreate each one by ear: a pitch-memory test scored out of 50. Solo, live or multiplayer, plus a daily with a single attempt.
A test of your internal clock: watch five durations, then recreate each from memory. A score measures the gap, solo or against friends on the same pulses.
A daily crossword of country names: solve each horizontal row and the letters revealed in the vertical column spell out the mystery country.
Cut a map of the World or Europe in half by a stated criterion, Men’s Rugby World Cup titles for example. Daily challenges and a top-ten leaderboard.
A blind globe and a country's name: drag to spin, click where it lies, then submit. Five rounds a game, with a leaderboard and unlimited practice.
A daily country-guessing game paired with a searchable country data explorer, plus a weekly mode, custom practice rounds and an optional competitive mode.
One historic patent drawing a day, identifying marks removed, plus a paraphrased claim. Name the invention in six guesses, then read the original patent.
A shared 17×10 grid of numbered fruit and a two-minute clock. Box in neighbouring digits that sum to exactly 10 to clear them, one official run a day.
Click squares to raise their numbers; three or more adjacent matches pop. Clear the board in as few clicks as you can, and 9 wraps around to 1.
Fill a 6x6 grid with exactly eight paths of different lengths, 1 to 8. Connect an X to an O for lengths 2 to 8; no 2x2 pools, and no path may touch itself.
Plant exactly two mushrooms in every row, column and colored region of a forest grid, with none touching, not even diagonally. Rule-breakers turn red.
A movie puzzle built from clues you reveal yourself. Click an actor or director for a headshot, then name the film before GUESSES LEFT runs out.
The five-letter guessing game in Star Wars form: six tries to find a word from that universe, on a keyboard that also accepts numbers and dashes.
Chain films through shared actors with no repeats. Endless stretches the chain at 20 seconds per link; Make the Cut joins two given films in five moves.
Hear short samples of tracks and pick the album they belong to. Regular mode hides three albums a day; in Royale, one wrong choice ends the game.
Three fresh puzzles every day: a 5x5 jigsaw to assemble, a memory board of matching pairs, and a Capybas grid where clues place hidden capybaras.
Two images side by side, one of them AI-generated: pick it. One guess a day, with streak, accuracy and solve time saved in your browser.
Four one-minute daily games: Chain runs higher or lower, Duality pairs double-meaning definitions, Word hides five letters, the Mini is a 5x5 crossword.
One Mystery Plant a day and up to 25 guesses to name it. Every wrong guess narrows the answer by taxonomic rank: kingdom, phylum, class, order.
Guess the day's Mystery Animal in 20 tries. Every wrong animal reveals how much of the taxonomic tree it shares with the answer, from kingdom to order.
Five shapes are shown, then you recreate them from memory with the same scale, rotation and position. Solo, multiplayer, live and a one-try daily.
Name the Premier League player behind a blurred photo in six guesses. Hints on club, position, nationality, age or a sharper image each cost Footy IQ.
A footballer to name from his career: the clubs he played for, his shirt number and position. The score starts at 100; every miss or hint chips at it.
An archived puzzle collection rather than a live game. Open any Season 1 puzzle and play it in the browser; progress stays local and nothing is shared.
A mystery athlete to identify in ten guesses, across several sports. Green tiles mean an exact match; yellow on nationality means the same continent.
Sixteen sports terms in a 4x4 grid to sort into four groups of four. Four mistakes allowed, a shuffle to change your view, and unlimited puzzles to play.
A 3×3 Premier League grid: name a player who fits the club in each column and the criterion in each row, within a single season. Classic or Rapid Fire.
Read a redacted blind item and name the celebrity behind it. Three strikes in the Daily Edition, and every miss unlocks a free clue on the case.
Put five items in their true order. Submit a full ranking each time, read the tile colours for how close you came, and nail the list within five guesses.
Shark species to identify, with a one-chance daily puzzle, endless Infinite runs, a Practice mode that spares your stats and duels against friends.
Find two words that between them use every blue letter shown. Type them with a space, press space to submit, and spend as few extra letters as you can.
Numbered tiles stacked in a pyramid, one number per letter. Guess letters one at a time to complete each row's word, with 26 wrong guesses allowed.
Wordle doubled: two boards share one keyboard, every guess lands on both, and seven tries must solve the pair. Stats and streaks are tracked between games.
Rebuild a pixel art picture six rows high: for each row, find a five-letter word whose Wordle colouring reproduces it, scored against yesterday's answer.
Tap letters on a 3×3 grid to build words of three letters or more, each used once per word. Longer words score higher, and Blitz runs two-minute rounds.
A scrambled word solved by physics on a 7x7 board: flick a letter tile and the tile it knocks off the edge drops into the word bar. Turn the bar blue.
A daily word ladder: change one letter at a time to turn the start word into the target, with every step a real word. Beat par for a birdie or an eagle.
A word played in Morse code, to decode by ear. Twenty-one attempts, only correct letters turn green, and playback slows by 5 WPM every three tries.
A five-letter word to find in five tries, with feedback drawn in pixels: each cell shows which pixels the letter must contain or avoid, blue when correct.
Hop from a start word to a target word in as few steps as you can, linking words by rhyme, synonym or antonym. Most players finish in seven or eight hops.
The New York Times' full-size daily crossword, filled from Across and Down clues. Difficulty climbs from Monday to Saturday; Sunday is bigger, not harder.
A New York Times crossword sized between the Mini and the full grid: 9×9 to 11×11 squares, titled and themed, made for a longer but still digestible solve.
A New York Times game of layered patterns. Pair matching shapes, colors or backgrounds on any two tiles, adjacent or not, and keep the chain unbroken.
A two-player word game from New York Times Games. Take turns laying tiles from a hidden seven-letter tray onto a shared board; rare letters score more.
A starting celebrity, a target, and a chain to build between them through films, songs, albums or teams they really shared, with four mistakes allowed.
Identify the day's Marvel Rivals character in unlimited guesses: compare attributes or read a silhouette, emoji rebus, abilities or pixelated portrait.
A semantic chain: join two corner words by adding ones close enough in meaning to link, in as few steps as you can. At fifty words the board is full.
Wordle in reverse: the five-letter solution is shown, and you must build four different words that each produce the color pattern imposed on its row.
Travel from one historical event to a later target in five steps. Each step deals two event cards: the later one moves you on, the other sends you back.
Heardle-style song recognition with no daily limit. Six tries per clip, more audio after each miss or skip, and a pool picked by artist, genre or decade.
Seven letters in a flower, and as many words as you can make from them. Finds are sorted into Sprouts, Blooms and Bouquets, and the puzzles never run out.
Puzzmo's daily jigsaw of Tetris-like pieces. Tap the pivot points to rotate each piece until all of them fit inside the frame without overlapping.
Merriam-Webster's eight-board word puzzle: every five-letter guess lands on all eight hidden words at once, and the standard daily game allows 13 guesses.
Four compact trivia puzzles a day in varied formats. Each has three hearts and three orbs to fill with right answers, and six orbs in total win the day.
PZLR's score-building word puzzle: five five-letter words built around fixed letters, with 1 to 5 letter values to chase either a High or a Low total.
A substitution cipher where a number stands for every letter. Decode thirteen entries from a named category by matching letter tiles to numbers.
PZLR's daily anagram sprint: unscramble ten words as fast as you can, in four, five or six letters. The timer starts on Begin and stops at the tenth word.
Name the mystery active NHL player in eight guesses. Picks are compared on team, age and jersey number; yellow on team means the answer once played there.
Two cities and a compass: turn the needle toward the initial bearing of the shortest path between them. Angular error is graded from Bullseye to Off.
Type words and watch the number: each guess reports how far its meaning sits from the secret word, with a coloured bar to match, until the trophy shows.
Quizl serves five general-knowledge questions a day, each with four answers. Pick one and the color lands at once: red on a miss, green on the right one.
Quizl's daily cryptogram: a famous quote hidden behind a number-to-letter code. Crack the substitution from patterns, then submit the whole quote.
A home listing, its photos and clues, and six tries to estimate the asking price. Each miss says too high or too low and reveals another photo and clue.
Six numbers, one target and the four operations to reach it. Each intermediate calculation is logged in a History panel and can be undone.
Chain MLB players so the first letter of one last name starts the next first name. Build the longest run in Classic, or try the Daily Path and Perfect 9.
Name both airports of a real scheduled flight in five guesses, guided by duration, aircraft, direction and airline clues. Easy, Medium and Hard each day.
A mystery city in 3D that starts as bare terrain; each wrong guess reveals the next layer, from weather and water to roads and buildings. Five guesses.
Three named cities to place on a blank 3D globe, with one green reference city to judge direction and distance. Hints exist, but each one costs points.
Study a shape as it fades, then draw one straight cut to split it into two equal halves. The verdict: a score out of 100 and both split percentages.
A historical event is described; pin it on a 3D globe and date it on a timeline that runs from century down to day, then confirm both together.
A daily pop-song identification game: work out the day's song from audio or text clues over successive guesses. Check that a puzzle is live that day.
A gym exercise a day to guess from training clues. Hints unlock in tiers: attributes after five misses, a visual after ten, name clues after fifteen.
Name a Marvel character and compare six columns: gender, type, species, power types, origin and first-appearance year, in Comics or MCU mode.
A five-letter word game whose daily answers come from Minecraft blocks, mobs, biomes and tools. Six guesses, then a fun fact and a Minecraft Wiki link.
A Stardew Valley crop to find in six tries, each pick compared with the answer on growth, price, regrow, type and season, with arrows for higher or lower.
A wordplay game where a phrase reads as instructions: trim a letter, reverse a word, combine moves, until the clue reduces to two matching parts.
Scuotes scrambles a famous quotation and asks you to put it back in order. The theme follows the weekday, from Sports Sunday to Satire Saturday.
Rebuild a ranked top ten from memory. Type answers one at a time and each correct one drops into its true slot, while five hearts absorb the misses.
Type words of any length to light up matching neighbouring tiles, then tap them away. Clear the whole grid to win; let it fill up and the game ends.
Type any word and an AI ranks it by how close its meaning sits to the secret word. Position 1 is the answer, guesses are unlimited, no letters are shown.
Sixteen words hide four groups of four, and the decoys fit two themes at once. Sort them into their sets, with a new dated board every day.
One hidden film a day. Name any title you like and the game shows what it shares with the answer: year, running time, genres, actors and director.
Seven clues, twenty tiles of two or three letters, and every tile used exactly once. Build the answers in any order, five fresh boards a day.
Guess the actor from a filmography with every title redacted. Years, genres and IMDb scores stay visible; naming a co-star reveals a film's title.
Dodge the hidden five-letter word for as many turns as you can. Grey letters get banned, yellow ones become mandatory, and red ones lock into their square.
A real box office weekend, titles wiped. Grosses, totals, weeks on release and last week's rank stay visible: name the top five within ten misses.
A secret French word a day, no letter clues at all. Each word you type comes back as a temperature; chain associations until you hit a hundred degrees.
The English Cemantix: one word a day, each guess graded by meaning, not spelling. A temperature, an emoji tier, then a rank out of 1000 once you get close.
An archive photo, one question: what year was it taken? Drop a slider on your guess, and the further from the truth you land, the fewer points you keep.
Wordle's grid with a hex keyboard: guess the six-character code of the day's colour in six tries, with a swatch of the target shown the whole game.
Guess the shelf price of a single Costco product from its photo, name and package size. Six tries, and each wrong guess answers with an up or down arrow.
Fill a 3×3 grid with players who match both crossed criteria, across the NBA, NFL, MLB, hockey, soccer and college sports, plus live multiplayer grids.
Name a video game five ways each day, from box art to a bare list of attributes. Each mode has its own difficulty, and three also run as endless versions.
The original street view guessing game: get dropped into a panorama, read signs, vegetation and driving side, then pin your estimate on a world map.
The daily NBA grid: nine cells at the crossings of career criteria, one player each. A Rarity score rewards obscure picks over famous ones.
One League of Legends champion a day and five ways to find them: attribute grid, in-game quote, ability icon, emoji string or a slice of splash art.
A song's lyrics dealt one line at a time, six tries to name the track. Every guess or skip reveals the next line, and no audio plays, so it works on mute.
Six tries at one French word a day, with a dictionary that reaches past standard French into Marseillais and Provencal. Built on Sutom and says so.
A free street-view guessing game: explore a full-screen panorama, open the map, drop a pin and read the distance in kilometres. No account needed to play.
Crack a password instead of guessing a word: nine levels, each opened by an intelligence briefing, six tries on a full QWERTY with digits and symbols.
A French Wikipedia article with every word blanked out. Propose words: those in the article appear wherever they occur, the rest get a proximity score.
Wordle's grid with the dictionary cut to food: the hidden five-letter word is always a cooking technique, a gadget, an ingredient or a dish. Six tries.
A whole phrase to rebuild in six guesses, every word filled at once. A fourth colour, purple, marks a letter that is in the phrase but in another word.
Five plain clues, five five-letter answers stacked in rows, and a highlighted column whose letters spell a sixth word. The grid ends only with that word.
QuelMot hides one French word a day and scores every guess on meaning, from -999 to 1000. Chain associations and follow the score upward to the answer.
A free online blind test: a snippet plays, the clock runs, you name the track before it ends. Quizzes by genre, decade or artist, alone or with friends.
The five-letter grid as a time trial: solve as many words as the clock allows, and it never resets between grids. Three minutes on Easy, one on Hard.
A blind test built from your Spotify: import a playlist, pick an artist, quiz your liked songs or generate one from a prompt. A quiz maker, not a daily.
A letter grid with dozens of words buried in it, four letters to eight. Swipe or type them out while counters by length say how many are still hiding.
The French daily word game built on the Motus colour code: six tries at one word of six to ten letters, with the first letter given before you start.
A five-letter code-cracker in eight tries. Three symbols of unknown meaning replace the colours and align with the answer's letters, not with your guess.
Five hard trivia questions a day from Geeks Who Drink, each with three clues: answer on the first for three points, the second for two, the third for one.
Six tries at one French word a day, first letter given and Motus colours, then a place to stay: a free archive, an unlimited mode and ranked duels.
The colour-feedback grid one letter wider: a six-letter word on a six-by-six board, still in six tries, with a plain counter of chances left overhead.
Street View guessing without the price tag: real Google panoramas, a mini-map for your pin, five solo rounds scored by distance, plus ranked and 2v2 play.