Squareword
WORDA five-by-five square where every row and column must form a word. Submit five-letter words in as few moves as you can; the counter is a score, not a cap.
NEXTDLE
Squareword
At a glance
- Platforms
- Web
- Account required
- No
What is Squareword?
Squareword fits into a five-by-five square where every row and every column must form a word: the welcome screen calls it 'a daily word game in two dimensions' and sets the task, discover the 5×5 letters in as few moves as possible. You submit five-letter words with the on-screen keyboard, and the count is recorded in a blue tile planted in the top-right corner of the square, at 0 to start, labeled (VIEW). Along the right edge, a yellow tile faces each row, and the board carries the day number.
How to play
- Go through the welcome screen: five panels in sequence, NEXT button, before you get the grid to yourself.
- Handle the advertising consent wall (AGREE or MORE OPTIONS) before starting: it opens over the board and swallows the words you are typing.
- Submit a five-letter word with the built-in keyboard, whose last key in the row is the return key.
- Watch the counter in the top-right corner, the only score shown on the board, since the objective is to use as few as possible.
- Use the icons on the blue banner when needed: menu, notifications bell, statistics, help for the rules.
Why play Squareword?
The idea of crossing rows and columns looks small until you see the square: twenty-five tiles where each letter belongs to two words at once, so a find never fits into a single box. And because the game counts moves rather than rationing them, you can conduct the investigation without ever being eliminated, playing against your own total.
Reading the feedback
The screen shows a score decoration, and the color readout gives the exact tally: twenty-five white tiles, five very pale blue tiles, five mustard-yellow tiles aligned along the right edge, and the bright-blue counter tile, at 0, labeled (VIEW). The green seen on first load does not come from the game but from the welcome screen's logo, and it disappears with it.
Modes
- Partie du jour
- A square numbered by day; the browser saves the current game locally, per language.
Tips & strategy
- No limit of attempts is announced anywhere: the corner counter is a score, not a dwindling resource. No one cuts your game off; the pressure is what you put on yourself.
- Each placed letter works for two words at once, its row and its column. That's the whole point of the welcome 'two dimensions', and it changes the value of a guess depending on where it lands.
- Set the consent banner before typing anything: it opens over the board and intercepts keystrokes.
Popular questions
Do you need an account to play?
No. The daily square plays with no connection at all, and the saved settings keep the signed-in flag false next to unused synchronization fields.
How many attempts before you lose?
No limit is announced. The welcome screen only asks to use as few moves as possible, and the top-right corner counter adds them up.