Hues
COLORA target swatch beside an empty one and a few seconds to match it by eye with a painter's picker. Lock it in fast for the bonus; a timeout wipes it.
NEXTDLE
Hues
At a glance
- Platforms
- Web
- Price
- Free
- Streaks
- Yes
- Account required
- No
- Publisher
- Sky Wolf
What is Hues?
A target swatch appears next to an empty one, and you have a handful of seconds to make yours match it by eye. The controls are a painter's picker rather than sliders: a shade pad you drag a point around, and a hue strip underneath it. Lock it in before the bar empties. Beyond the one daily colour there is an endless run with difficulty settings and a two-player pass-and-play mode.
How to play
- Pick your mode from the menu, then look at the target swatch and your own sitting beside it.
- Set the hue on the strip first, then drag the point around the pad above it to work the saturation and the darkness.
- Press LOCK IT IN while the clock is still running.
- Read the verdict and the points, then take the next round.
Why play Hues?
Colour games usually let you sit and fiddle. Hues puts a clock on the thing that most rewards fiddling, and the result is a game about trusting your eye instead of second-guessing it. The picker is the right choice of control, because dragging a point across a shade pad is a continuous motion rather than three numbers, and under time pressure that turns into something closer to reflex. The daily colour is the ritual, the endless run with its four difficulties is where the practice happens, and Versus is a genuinely good pass-the-phone argument starter. Coins and frames sit on top without ever touching the difficulty.
Reading the feedback
Each round pays base points plus two bonuses: one for locking in fast, one for landing dead on. Letting the clock run out is the worst outcome, because a timeout keeps the base score and forfeits every bonus. The result screen also gives you a word for how you did, and coins that accumulate whether you win or lose.
Modes
- Daily Hue
- One numbered puzzle a day, the same colour for everyone, with a shareable grid of colour squares.
- Endless
- A survival run through stages that pays coins, with a difficulty picker offering Easy, Casual, Normal and Hard.
- Versus
- Pass and play for two people on one device, run over five rounds.
Tips & strategy
- Do the hue strip first and the pad second. Hunting the exact shade before you have the right hue family wastes the seconds you need for the precision bonus.
- Commit early. The speed bonus is real money and a timeout wipes both bonuses, so a fast good answer beats a slow perfect one that never gets locked.
- The daily goals reset every day and are worth chasing on their own: three perfect matches, sixty coins earned from play, and finishing the Daily Hue, each paying a coin bounty.
- Do not treat the coins as progress. The shop sells cosmetic frames for the match arena, so nothing you buy will make the next colour easier.
Popular questions
Do the coins buy an advantage?
No. The shop is described as cosmetic frames for the match arena, and coins accrue from every round whether you win or lose.
Can two people play on one device?
Yes. Versus is pass-and-play for two players, running five rounds.
Is the daily colour the same for everyone?
Yes. The help panel describes the Daily Hue as one puzzle, the same for everyone, once a day.
What happens if the timer runs out?
You keep the base points for the round and lose every bonus attached to it.