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Seqle

LOGIC

Not a word but a route: find a connected path of four tiles on the grid in six tries. Each submitted path comes back colored tile by tile.

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Seqle

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At a glance

Platforms
Web
Attempts
6
Account required
No

What is Seqle?

Seqle hides a route rather than a word. The board is a grid of labelled tiles, A1 through D4 on the 4x4 the address asks for, and the answer is a connected path of four tiles. You get six tries. A guess is built by tapping tiles in order, each one touching the last, and submitted as a whole, and then the tiles come back coloured. The header dates and numbers the day's puzzle, the help says everyone gets the same one, and a difficulty dropdown showing Easy sits beside the Tips and ? buttons, with Medium, Hard, Expert and Master among its options. The address carries a size parameter, set to 4 here, matching the 4x4 the header announces. Worth knowing before you start: the same page hosts a second daily behind a corner button, so check the title above the grid reads SEQLE.

How to play

  1. Tap any tile to begin the path.
  2. Add tiles that touch the previous one, in any of the eight directions. Tiles you cannot reach dim by themselves.
  3. Tap the last tile again, or use Undo, to step back one. Clear wipes the path.
  4. Submit the four tile path.
  5. Read the colours the tiles come back with, then build the next guess out of what they told you.

Why play Seqle?

Colour feedback usually gets bolted onto letters, where position is a fixed slot. Putting it on a path changes the arithmetic of a guess: green and yellow now describe both which tiles are in the answer and what order they run in, and the connectivity rule means your next guess has to be a legal route through the tiles you have confirmed. That constraint does most of the work, turning six tries into a genuinely deductive budget rather than a shooting gallery.

Reading the feedback

Three colours, applied per tile after a submit. Green means the right tile in the right position in the sequence. Yellow means the tile is in the answer but at a different step. Grey means it is not in the answer at all. The colours then stay on the grid rather than only in the history, so the board slowly turns into a map of what is confirmed and what is eliminated, with your guess history stacked underneath it.

Modes

Easy, Medium, Hard, Expert, Master
A single difficulty dropdown, showing Easy, carries the five settings as its options. The address carries a size parameter, which is set to 4 for the 4x4 grid.

Tips & strategy

  • Yellow is an instruction to reorder, not to discard. On a path puzzle it says the tile belongs in the answer at another step, so the thing to change is usually the shape of your route rather than the tiles in it.
  • Let the dimming do the legality checking. Once a tile is down, everything unreachable greys out, so you can stop thinking about whether a path is legal and spend the attention on the colours.
  • Read the grid rather than the history list. Because the colours persist on the tiles, the board itself is the record of everything six guesses have taught you.

Popular questions

Can the path move diagonally?

Yes. Each tile has to touch the previous one up, down, left, right or on the diagonal, and unreachable tiles dim automatically as you build.

Is everyone solving the same board?

Yes. The help says a new puzzle drops every day and it is the same puzzle for everyone.

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