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Thrice

TRIVIA

Five hard trivia questions a day from Geeks Who Drink, each with three clues: answer on the first for three points, the second for two, the third for one.

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Thrice

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At a glance

Platforms
Web
Round length
5 min
Price
Free
Account required
No
Publisher
Geeks Who Drink

What is Thrice?

Thrice is a daily trivia game from the pub-quiz company Geeks Who Drink. Five questions, five different categories, and each question carries three clues released in decreasing difficulty. Answer on the first clue for three points, on the second for two, on the third for one. Each question shows its category and its current value, and a "show me the next clue" link notes how many clues are left. Wrong guesses carry no penalty, and a new set arrives at midnight.

How to play

  1. Read the first clue and the category. Every question opens at three points.
  2. Answer if you have it. Wrong guesses cost nothing, so a plausible attempt is free.
  3. Take the next clue if you are stuck; the question drops to two points, then to one.
  4. Work through all five categories; a new set arrives at midnight.

Why play Thrice?

The scoring makes it kinder than it looks. The opening clue on each question is genuinely hard, this is written by people who run bar quizzes for a living, but nothing punishes you for guessing, so the real decision is whether to burn a clue or take a swing. That turns a trivia quiz into a small economy: five questions, fifteen points available, and a running judgement about how much of your knowledge is worth gambling. Five questions is also a properly short daily, which most trivia games are not.

Reading the feedback

Points, and they decay in a way you control. Each question opens at three points, and taking a clue drops it to two and then to one, with the remaining count shown beside the link. Incorrect answers do not cost points, so the only currency being spent is the clue budget itself, which makes the score a record of how early you knew, not how often you were right.

Modes

Daily set
Five questions across five categories, refreshed at midnight, from the Geeks Who Drink quiz team.

Tips & strategy

  • Guess before you take a clue, always. There is no penalty for being wrong, so an unclued attempt is free information about your own certainty.
  • Read the category before the question. It frames what kind of answer is expected and often rules out the obvious wrong track.
  • A clue taken is a point gone forever. On a question you are unlikely to get at all, spend both clues early rather than agonising at three points.

Popular questions

How does the scoring work?

Three points if you answer on the first clue, two on the second, one on the third. Fifteen points are available across the five questions.

Am I penalised for wrong answers?

No. Incorrect guesses cost nothing, so the only thing you spend is clues.

How many questions are there?

Five, each in a different category, refreshed daily at midnight.

Who writes it?

Geeks Who Drink, the pub-quiz company, which is why the opening clues are pitched harder than most daily trivia.

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