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ClueDay

WORD

One case a day: a mystery word and five clues, only the first given free. No button unlocks the rest; the only way to earn the next clue is to guess wrong.

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ClueDay

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At a glance

Platforms
Web
Account required
No

What is ClueDay?

ClueDay presents each day as a case to solve: a numbered 'case', dated, signed with the author's initials, with a mystery word and five clues. The first clue is offered right on the homepage; the others are paid for by mistakes. A mascot named Clue-E greets you at the bottom of the page, and the site files its old cases under Past Cases.

How to play

  1. Read the first clue, displayed with the case of the day on the homepage.
  2. Type a word on the on‑screen keyboard, then confirm with ENTER.
  3. Each wrong guess fills a line and unlocks the next clue, as the instruction says: "Each wrong guess reveals a new clue!".
  4. Continue until you find the right word, using as few clues as possible.

Why play ClueDay?

ClueDay understands that a free clue has no flavour. Here the five clues truly exist, but there is no button to claim them: the only way to get the next one is to be wrong, which makes each guess an arbitration rather than a free move. The detective dressing (the numbered case, the author's signature, the mascot Clue-E), gives this little economy the tone of a serial rather than an exercise. And the training case, rare in the genre, walks the interface through step by step.

Reading the feedback

The clue counter is the real dashboard: it instantly shows how much help remains and how much you have already used. Each wrong guess fills a row of the grid and brings up the next clue card in the column; as the site's line puts it, "Each wrong guess reveals a new clue!". The game also offers a guided training case that walks this mechanism through step by step, button by button.

Modes

Case of the Day
A numbered, dated case signed with the author's initials, with five clues, the first of which is given.
Training Case
A guided case accessible from the help panel: the game has you type an example answer to demonstrate the mechanic.
Past Cases
A section listed in the footer, next to Shop and Blog.

Tips & strategy

  • A wrong guess is not a pure loss since it buys the next clue, but it is visible on the counter: the counter is what tells others about your game.
  • The training case walks through the keyboard and grid interaction step by step, button by button.

Popular questions

How many clues does a case offer?

Five. The first is shown immediately; the others unlock as wrong answers accumulate, with a counter such as 1/5.

Can you replay old cases?

The site provides a Past Cases link in the footer, and the case of the day carries a number that places it in the series.

Do you need an account to play?

The case of the day is accessible without signing in.

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