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Speedle

WORD

The five-letter grid as a time trial: solve as many words as the clock allows, and it never resets between grids. Three minutes on Easy, one on Hard.

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Speedle

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At a glance

Platforms
Web
Archive
Free archive
Round length
3 min
Price
Free
Account required
No

What is Speedle?

Speedle turns the five-letter grid into a time trial. Instead of one word a day, you solve as many as the clock allows: the daily challenge comes in Easy (10 guesses, 3 minutes), Medium (8 guesses, 2 minutes), and Hard (6 guesses, 1 minute), and the header tracks Time, Score and the number of the word in progress. The clock does not start on load. It starts on your first keystroke, and from then on it never stops between words.

How to play

  1. Pick a date and a difficulty on the daily hub: Easy, Medium or Hard, each with its own guess budget and its own clock.
  2. Click the grid and type a five-letter word, the timer starts on the first character, not before.
  3. Read the colours and chain straight into the next word; the timer does not reset between grids.
  4. Use Pause to stop the clock when you need to; the board blurs for as long as the pause lasts.

Why play Speedle?

The continuous timer is the whole design. It runs across words rather than per word, so a slow first solve is paid for on the third, and it keeps running while you fumble: a rejected entry leaves the board empty while the clock keeps falling. Endless mode pushes the same idea to its conclusion: 90 seconds on the counter, ten seconds added for every word solved, and a single missed word ends the run.

Reading the feedback

The standard three-colour reading: green for the right spot, yellow for present but misplaced, grey for absent. What changes is the frame around it. The header carries Time, Score and a Word N badge that advances as you clear grids, and a Pause button freezes the clock while blurring the board, so the break cannot be spent thinking. On Easy the grid is five columns by ten rows, one row per allowed guess. An invalid word is refused outright and the clock keeps running through the refusal.

Modes

Daily Challenge
A date-stamped puzzle stream, playable on Easy (10 guesses, 3 minutes), Medium (8 guesses, 2 minutes) or Hard (6 guesses, 1 minute).
Endless Mode
Starts at 90 seconds and adds ten seconds for every word solved; one missed word ends the run.
Practice Mode
Random words with instant retries across all three tiers, without timer pressure.
Daily Archive
A calendar of past daily challenges, each one still playable.

Tips & strategy

  • The clock runs across words, not per word, so time banked on an easy grid is exactly what pays for a hard one three words later.
  • A rejected word costs time anyway. On a one-minute Hard run, two or three refused entries are the run.
  • Pause stops the clock and blurs the board, so it buys a break but not thinking time. Take it between two words rather than in the middle of a grid.

Popular questions

How long does the daily challenge last?

It depends on the tier: 3 minutes with 10 guesses on Easy, 2 minutes with 8 on Medium, 1 minute with 6 on Hard.

When does the timer start?

On the first keystroke. Until then the board shows an invitation to start typing and the clock stays at its full value.

Can I play a day I missed?

Yes. A Daily Archive opens a calendar of past challenges, all still playable.

Do I need an account?

No. Signing in with Google is optional and only serves to sync completed daily challenges across devices.

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