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Weaver

WORD

A word ladder: turn the top word into the bottom one by changing a single letter per rung, with every rung a real word. A new hand-woven grid each day.

GAME PREVIEW

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Weaver

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At a glance

Platforms
Web
Publisher
Lewis Carroll in 1877

What is Weaver?

Weaver is a word ladder, and its help panel takes the trouble to say so: the form was invented by Lewis Carroll in 1877. Two words are shown, the top one and the bottom one, and you must weave a path from one to the other by changing only a single letter per rung. The interface fits on a sober single page: the two words, the empty rungs between them, an on-screen keyboard with its ENTER key, and a handful of icons in the top bar, including a question mark, a calendar badge and a statistics chart. The site description promises a hand-woven grid each day.

How to play

  1. Look at the two ends: the starting word is at the top, the target word is at the bottom, and they won't move.
  2. Type a word that differs by only one letter from the one just above it, then confirm with ENTER.
  3. Stack the rungs like this, one letter change at a time, until you reach the target word.

Why play Weaver?

For a mechanic stripped to the bone: two words, one letter to change, no attempts to save. Weaver doesn't measure the luck of a first try; it measures the size of everyday vocabulary, the common words that serve as bridges between two unrelated ideas.

Reading the feedback

The game doesn't score attempts: it colors them. In the help-panel example, every letter already identical to the target word turns green, so the rung fills gradually with green as you approach the goal, the final remaining letter jumping out at you. The page shows no attempts counter and no countdown to the next grid.

Modes

Core play
A single default word-ladder puzzle presented on one simple page: a fixed starting word at the top, a fixed target word at the bottom, empty rungs between, an on-screen keyboard with ENTER, and a small top bar of icons. This one puzzle form, a new hand-woven grid each day, is the whole game: there are no alternate modes.

Tips & strategy

  • The only constraint is the single letter changed from the previous rung, not the path length: an extra-word detour is better than getting stuck.

Popular questions

How many attempts does Weaver give?

There is no limit: the page shows neither an attempts counter nor a fixed line of boxes.

Do you need an account to keep your game?

No. The starting word, the target word and the entered words are stored in the browser; switching machines starts from scratch.

Where does this type of puzzle come from?

Weaver's help panel attributes it to Lewis Carroll, who is said to have invented the word ladder in 1877.

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