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Woodle

WORD

A five-letter word where no square changes colour: each guess returns two numbers, letters in place and letters present elsewhere. Deduction does the rest.

GAME PREVIEW

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Woodle

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At a glance

Platforms
Web

What is Woodle?

Woodle takes the squares' right to speak away. You propose a five-letter word and the game answers with two numbers placed to the right of the row: how many letters are correctly placed, and how many are present but misplaced. Nothing indicates which ones. The board therefore remains neutral, dark, and it is up to the player to reconstruct the distribution by successive cross-checks. The game even offers a tool for this: tapping a letter in the history changes its color, to note for yourself what you think you've deduced. The header numbers the day's grid.

How to play

  1. Type a five-letter word using the on-screen keyboard, then confirm with ENTER.
  2. Read the pair of numbers shown beside the row: the top number is how many letters are correctly placed, the bottom number how many are present but misplaced.
  3. Cross-reference the responses to successive guesses to deduce which letter occupies which square.
  4. Mark your deductions by tapping letters in the history, which then change color according to what you assign them: correctly placed, misplaced, or absent.

Why play Woodle?

Because the deduction is complete there. Elsewhere, the color of a square does half the work; here, two anonymous numbers force you to reason by elimination, to construct guesses that isolate one variable at a time. It's a logic game disguised as a word game, and the built-in color notebook frankly admits you can't do it all in your head.

Reading the feedback

The feedback is purely numerical: two numbers per row, one green for letters correctly positioned, the other orange for letters present in the wrong place. No square colors itself automatically. The colors visible on the screen are those the player applies by tapping letters in their history, a built-in notebook rather than a hint being given.

Modes

Core play
There is a single default daily puzzle. You type a five-letter guess with the on-screen keyboard and the game returns two numbers to the right of the row (top = letters correctly placed; bottom = letters present but misplaced). Squares do not auto-color; instead you may tap letters in your guess history to mark them as correctly placed, misplaced, or absent. The site header numbers the day's grid. No alternate modes are shown.

Tips & strategy

  • Because the numbers don't point to any particular letter, an initial guess without repeated letters makes the pair of numbers much easier to interpret.
  • Replaying the same word with two letters swapped isolates a clear piece of information: any change in the number of correctly placed letters can only come from those two positions.
  • Manually marking letters is the only memo available: without it, a deduction made on the second try is lost two guesses later.

Popular questions

Why don't the squares change color?

Because that's not the point: Woodle responds with a pair of numbers per row. The colors you see on the board are the ones the player applies themself by tapping their own letters.

Does the game say which letters are correctly placed?

No. It only reports how many are correctly placed, and how many letters appear in the word without being in the right place.

How many attempts do you have?

No limit is displayed; the site simply invites you to find the word in as few attempts as possible.

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