Gamedle
VIDEO GAMESName a video game five ways each day, from box art to a bare list of attributes. Each mode has its own difficulty, and three also run as endless versions.
NEXTDLE
Gamedle
At a glance
- Platforms
- Web
- Round length
- 5 min
- Price
- Free
- Released
- 2022
- Account required
- No
What is Gamedle?
Gamedle runs five daily puzzles side by side, each asking you to identify a video game through a different lens and each carrying its own printed difficulty. Cover is the easy one: name the game from its box art. Artwork, Characters and Keywords sit at medium, working from concept art, a single character and a set of descriptive words. Guess is marked hard: you get only the game's attributes and have to reason your way to the title. Three of those modes also run as endless versions, and a themed weekly puzzle sits underneath, one week built around games to play with friends. The site has been running since 2022 and shows a countdown to the next day's set.
How to play
- Pick a mode by difficulty: Cover for easy, Artwork, Characters or Keywords for medium, Guess for hard.
- Name a video game; a wrong answer reveals more of the image or another attribute.
- Work down the ladder. Solving Cover often gives you the day's theme, which helps on the harder modes.
- Switch to an unlimited mode when the five dailies are done, or take the weekly puzzle.
Why play Gamedle?
The graded ladder is the point. Most guessing games have one difficulty and you either know the answer or you do not; here the same day's roster is served five ways, so an easy Cover win and a failed Guess tell you something real about how well you actually know a title. Recognising a box is not the same as knowing its genre, engine and release window. The unlimited modes turn the best of those into practice rather than a one-shot, and a global solve percentage under each mode shows how the rest of the players fared before you start.
Reading the feedback
Each mode answers in its own currency: an image that reveals itself further with every wrong guess in the visual modes, and attribute-by-attribute verdicts in Guess, where the clue set is the whole puzzle. Under every daily tile the site prints the share of players who have solved it, so the difficulty labels are backed by a live number rather than an editorial opinion. A countdown in the header names the time until the next set.
Modes
- Cover
- Easy. Name the game from its box art.
- Artwork
- Medium. Name the game from a piece of its concept or promotional art.
- Characters
- Medium. Identify the game from one of its characters.
- Keywords
- Medium. Identify the game from a set of descriptive words.
- Guess
- Hard. Only the game's attributes are given, no image at all.
- Unlimited
- Endless versions of the Cover, Keywords and Guess modes, playable outside the daily.
- Weekly
- A themed weekly puzzle. One week was built around games to play with friends.
Tips & strategy
- Play Cover first even if it is the easy one. The five dailies often share an era or a genre, and a confirmed answer narrows the others.
- In Guess, read the attributes as a filter rather than a description: a release year plus a genre eliminates most of the catalogue before you consider any specific title.
- The solve percentage under each mode is honest calibration. A day where Artwork sits at a low figure means the art is genuinely obscure, not that you are missing something obvious.
Popular questions
How many puzzles are there each day?
Five, each with its own difficulty label (Cover as easy, Artwork, Characters and Keywords as medium, Guess as hard), plus a weekly puzzle.
Can I keep playing after the dailies?
Yes. Three of the modes (Cover, Keywords and Guess), also run as endless unlimited versions.
Is it free?
Yes. A Ko-fi link offers a code to remove advertising and add a username tag, but every mode plays without paying.
Do I need an account?
No. The dailies and the unlimited modes both play without signing in.